WONDERCON?
I was gonna write a post about looking forward to seeing folks at Wondercon in Anaheim over the weekend, but I just effed up my tendon again! Something made a popping noise again!
So I definitely won’t be there today..We’ll see what tomorrow brings. Right now I’m swelling up like a balloon again so I’ll spend the day trying to get the Kickstarter Campaign (just over $8000!) up to $10,000. Any takers?!!
http://www.kickstarter.com/projects/190901932/i-was-a-teenage-michael-jackson-impersonator
I don’t like this storyline. Hope you feel better soon.
It’s not drawing them that’s slow, it geiaternng themA few ways to improve performance would be: * precompute shadows for static lights and objects * only compute/render shadows from lights that might be visible on the screen (for big scrolling levels) Note that some ofscreen objects/light will need to be included in the algorithm to make it work well * for each light, only cast shadows from objects which are in the light’s range * any optimization that you would do in a physics engine, to avoid testing for collision between two objects, you can do in the shadows sample, to avoid computing shadows for some light/object pairsThere are probably a few other ways to increase performance, but the purpose of the article was to describe the technique